

Terran Units and Structures

Type: Light-Biological Life: 45 Armor: 0 Move Speed: 2.81 Weapon: -DMG: 5 -Range: Melee -Speed: 1.5 -Targets: Ground only Supply usage: 1 Cost: 50 Minerals Time: 17s Abilities: -Gather -Build -Repair Requirement(s): -Command Center

Type: Light-Mechanical Life: 60 (lasts 90 seconds) Armor: 0 Move Speed: 2.81 Weapon: None -Range: N/A -Speed: N/A -Targets: N/A Supply usage: 0 Cost: 50 Energy Time: Instant Abilities: -Gather: 30 minerals/trip -Repair Requirement(s): -Orbital Command

Type: Light-Biological Life: 45 (+10) Armor: 0 Move Speed: 2.25 Weapon: -DMG: 6 -Range: 5 -Speed: 0.86 (-50%) -Targets: Ground and Air Supply usage: 1 Cost: 50 Minerals Time: 25s Abilities: -Stimpack: (-10 life,+50% move-, attack speed for 15s) Requirement(s): -Barracks Upgrades: -Combat Shield (+10 life) Strong against: -Marauder, Immortal, Hydralik Weak against: -Siege Tank, Baneling, Colossus

Type: Armored-Biological Life: 125 Armor: 1 Move Speed: 2.25 Weapon: -DMG: 10 -vs armored: 20 -Range: 6 -Speed:1.5 -Targets: Ground Supply usage: 2 Cost: 100 Minerals 25 Gas Time: 30s Abilities: -Stimpack:- 20 life, +50% move-, attack speed for 15s Requirement(s): -Barracks w/ Tech Lab Upgrades: -Concussive Shell: -50% enemy move speed for 1.5s Strong against: -Thor, Roach, Stalker Weak against: -Marine, Zergling, Zealot

Type: Light-Biological Life: 60 Armor: 0 Move Speed: 3.75 Weapon: 2 attacks -DMG: 4 -Range: 5 -Speed:1.1 -Targets: Ground Supply usage: 1 Cost: 50 Minerals 50 Gas Time: 45s Abilities: -Jet pack: jumps up cliffs, Combat Drugs: quick life regeneration out of combat. Requirement(s): -Barracks Upgrades: -N/A Strong against: -Workers Weak against: -Marauder, Roach, Stalker

Type:Psionic-Biological Life:100 Energy:200 Armor:0 Move Speed:2.25 Weapon: -DMG:10 -vs Light:20 -Range:6 -Speed:1.5 -Targets:Ground,Air Supply usage:2 Cost:200 Minerals 100 Gas Time:40s Abilities: -Nuke:Call down nukes;Snipe:25 Dmg 50 vs Psionic ignores armor;EMP:100 dmg to shield,energy,reveal cloaked units Requirement(s): -Barracks w/TL,Ghost Academy Upgrades: -Cloak,Moebius Reactor:+25 start energy Strong against: - Psionic units Weak against: -Marauder,Zergling,Stalker

Type: Light-Mechanical Life:90 Armor: 0 Move Speed:4.25 Weapon: -DMG:8 -vs Light:14 -Range:5 -Speed:2.5 -Targets: Ground Supply usage:2 Cost:100 Minerals Time:30s Abilities: -Hellbat Mode:Transforms to a Hellbat Requirement(s): -Factory, Upgrades: -Infernal Pre-Igniter:+5 dmg vs light, Transformation Servo:enables transformation to Hellbat Strong against: -Zergling, Zealot, Marine Weak against: -Marauder, Roach, Stalker

Type: Light-Mechanical Life:135 Armor: 0 Move Speed:2.25 Weapon:Splash -DMG:18 -Range:2 -Speed:2 -Targets: Ground Supply usage:2 Cost:100 Minerals Time:30s Abilities: -Hellion Mode: Transforms to a Hellion Requirement(s): -Factory, Armory Upgrades: -Infernal Pre-Igniter:+12 dmg vs light, Transformation Servos: enables transformation to Hellion Strong against: -Zergling, Zealot Weak against: -Marauder, Baneling, Stalker

Type:Armored-Mechanical Life:125 Armor: 1 Move Speed:2.25 Weapon: -DMG:12 -Range:6 -Speed:1 -Targets:Ground Supply usage:2 Cost:100 Minerals 75 Gas Time:42s Abilities: -Fighter Mode:Transforms to an Air unit Requirement(s): -Starport, Upgrades: -N/A Strong against: - Weak against: -

Type:Light-Mechanical Life:90 Armor: 0 Move Speed:2.81 Weapon: -DMG:125 -vs Shield:35 -Splash dmg:40 -Range:5 -Speed:40 -Targets:Ground & Air Supply usage:2 Cost:75 Minerals 25 Gas Time:40s Abilities: -Activate mine:Burrows the mine and readies it's missile. Requirement(s): -Factory Upgrades: -Drilling Claws:Decreases burrow time to 1s Strong against: -Marauder, Roach, Immortal Weak against: -Detection

Type:Armored-Mechanical Life:160 Armor: 1 Move Speed:2.25 Weapon: -DMG:15 -vs Armored:25 -Speed:1.04 -Range:7 -Targets:Ground Sieged: Splash -DMG:35 -vs Armored:50 -Speed:2.80 -Range:13 -Targets:Ground Supply usage:3 Cost:150 Minerals 125 Gas Time:45s Abilities: -Siege Mode:Deploys altillery mode Requirement(s): -Factory, Tech Lab Upgrades: -N/A Strong against: -Marine, Hydralisk, Stalker Weak against: -Banshee, Mutalisk, Immortal

Type:Armored-Mechanical-Massive Life:400 Armor:1 Move Speed:1.88 Weapon:2 attack -DMG:30 -Speed:1.28 -Range:7 -Targets:Ground Air: Splash,4 attack -DMG:6 -vs light:12 -Range:10 -Speed:3 -Range:13 -Targets:air Supply usage:6 Cost: 300 Minerals 200Gas Time:60s Abilities: -High Impact Payload:Shoots a single air unit,Dmg:24,Speed:2s Range:10 Requirement(s): -Factory,Tech Lab,Armory Upgrades: -N/A Strong against: -Marine,Mutalisk,Stalker Weak against: -Marauder,Zerglings,Immortal
Ground Units :
Click on the tumbnail to see the discription of a unit
or structure.
SCV
Mule
Marine
Marauder
Reaper

Ghost
Hellion
Widow Mine
Siege Tank
Thor

Type:Armored Machenical Life:150 Energy:200 Armor: 1 Move Speed:2.5 Weapon: -N/A Supply usage:2 Cost: 100 Minerals 100 Gas Time:42s Abilities: -Heal: 3 life/1 energy/1s; Ignite Afterburners: +70% move speed for 8s; Load-Unload: 8 cargo space Requirement(s): -Starport Upgrades: -Caduceus Reactor: +25 starting energy Strong against: -N/A Weak against: -N/A

Type: Armored-Mechanical Life:125 Armor: 0 Move Speed:2.75 Weapon: 2 attack -DMG:10 -Range:9 -Speed:2 -Targets: Air Supply usage:2 Cost:100 Minerals 75 Gas Time:42s Abilities: -Assault Mode: Transforms to a ground unit Requirement(s): -Starport Upgrades: -N/A Strong against: -Battle Cruiser, Corruptor, Void Ray Weak against: -Marine, Mutalisk, Stalker

Type: Light-Mechanical Life:140 Armor: 0 Energy: 200 Move Speed:2.75 Weapon: 2 attack -DMG:12 -Range:6 -Speed:1.25 -Targets: Ground Supply usage:3 Cost:150 Minerals 100 Gas Time:60s Abilities: - Requirement(s): -Starport, Tech Lab Upgrades: -Cloak Strong against: -Siege Tank, Ultralisk, Colossus Weak against: -Viking, Mutalisk, Phoenix

Type:Armored-Mechanical-Massive Life:550 Armor:3 Move Speed:1.88 Weapon: -DMG:6 -Range:6 -Speed:0.23 -Targets: Air Weapon: -DMG:8 -Range:6 -Speed:0.23 -Targets: Ground Supply usage:6 Cost:400 Minerals 300 Gas Time:90s Abilities: - Requirement(s): -Starport,Tech Lab,Fusion Core Upgrades: -Weapon Refit:Enables Yamato Cannon: Dmg:300/3s, range:10, costs: 100 energy; Behemoth Reactor:+25 start energy Strong against: -Thor, Mutalisk, Marine Weak against: -Viking, Corruptor, Void Ray

Type: Light-Mechanical Life:140 Armor: 1 Energy: 200 Move Speed:2.25 Weapon: -N/A Supply usage:3 Cost:150 Minerals 100 Gas Time:60s Abilities: -Auto-Turret, Point Defense Drone, Seeker Missile, Detection Requirement(s): -Starport, Tech Lab Upgrades: -Durable Material:Extends life duration of Auto-Turrets & Point Defense Drones to 240s; Corvid Reactor:+25 start energy Strong against: -Banshee, Roach, Dark Templar Weak against: -Ghost, Corruptor, Phoenix

Type: Light-Mechanical-structure Life:150 (lasts 180s) Armor: 1 Move Speed:0 Weapon: -DMG:8 -Range:6 -Speed:0.8 -Targets: Ground & Air Supply usage:0 Cost: 50 energy Time: Instant Abilities: - Requirement(s): -Raven Upgrades: -Hi-Sec Auto Tracking:+1 Range; Structure Armor: +2 armor Strong against: - Weak against: -

Type: Light-Mechanical-Structure Life: 50 (lasts 180s) Armor: 0 Energy:200 Move Speed:0 Weapon: -N/A Supply usage:0 Cost: 100 energy Time: Instant Abilities: -Point defense Laser:Shoots down enemy missiles. Requirement(s): -Raven Upgrades: -Hi-Sec Auto Tracking:+1 Range -Structure Armor: +2 armor Strong against: -Marauder,Viking,Banshee, Battlecruiser,Thor,Missile Turret,Stalker,Phoenix,Tempest,Photon Cannon,Mothership Core,Nexus,Queen,Mutalisk,Corruptor, Hydralisk,Locust,Spore Crawler
Medivac
Hellbat
Air Units :
Viking
Banshee
Auto-Turret
Raven
Point Defense Drone

Battlecruiser
Viking Assault Mode
Structures :

Type: Armored-Mechanical-Structure Life:1500 Armor: 1 Supplies provided:11 Costs:400 Minerals Time: 100s Abilities: -Build SCV -Load: Can load 5 workers -Lift off -Accepts resources Requirement(s): -N/A Upgrades within: -Planetary Fortress -Orbital Command Upgrades for: -Structure Armor: +2 armor -Neosteel Frame: Increases cargo space by 5

Type: Armored-Mechanical-Structure Life:1500 Armor: 1 Energy:200 Supplies provided:0, *11 Costs:150, *550 Minerals Time: 35s *135s Abilities: -Build SCV -Lift off -Accepts resources -Calldown MULE -Calldown Extra Supplies:Increases a Supply Depot's supply by 8. -Scanner Sweep: Temporarily reveals a location, burrowed, hallucinated or cloaked units in an area. Requirement(s): -Command Center Upgrades within: -N/A Upgrades for: -Structure Armor: +2 *if started by building a CC

Type: Armored-Mechanical-Structure Life:1500 Armor: 3 Supplies provided:0, *11 Costs:150 *550 Minerals 150 Gas Time: 50s *150s Weapon: Splash -DMG:40 -Range:6 -Speed:2 -Targets: Ground Abilities: -Build SCV -Load: Can load 5 workers -Accepts resources Requirement(s): -Command Center, Engineering Bay Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor; -Hi-Sec Auto Tracking:+1 Range -Neosteel Frame: Increases cargo space by 5 *if started by building a Command C.

Type: Armored-Mechanical-Structure Life:500 Armor: 1 Supplies provided:0 Costs: 75 Minerals Time: 30s Abilities: -Extracts Gas to be harvested by SCVs Requirement(s): -Vespene Gas Geyser Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:400 Armor: 1 Supplies provided:8 Costs:100 Minerals Time: 30s Abilities: -Lower/Raise: Allows/prevents (ground) units to pass across it. Requirement(s): -N/A Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:1000 Armor: 1 Costs:150 Minerals Time: 65s Abilities: -Build: -Marine -Marauder -Reaper -Ghost -Reactor -Tech Lab -Lift off Requirement(s): -Supply Depot Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:1250 Armor: 1 Costs:150 Minerals 100 Gas Time: 60s Abilities: -Build: -Hellion -Hellbat -Thor -Widow Mine -Siege Tank -Reactor -Tech Lab -Lift off Requirement(s): -Barracks Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:1300 Armor: 1 Costs:150 Minerals 100 Gas Time: 50s Abilities: -Build: -Medivac -Viking -Raven -Banshee -Battlecruiser -Tech Lab -Reactor -Lift off Requirement(s): -Factory Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:1250 Armor: 1 Costs:150 Minerals 50 Gas Time: 40s Abilities: -Enables Ghost to be trained -Arm Silo with Nuke Requirement(s): -Factory, Barracks Upgrades within: -Personal Cloak -Moebius Reactor Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life: 400 Armor: 1 Costs: 50 Minerals 50 Gas Time: 50s Abilities: -Doubles the simultaneous production of: -Marin -Reaper -Hellio -Hellbat* -Widow mine -Viking -Medivac -No other units can be built from the building that facilitate a reactor. Requirement(s): -Factory or Barracks or Starport Upgrades for: -Structure Armor: +2 armor *with additional requirement(s) [A/R]

Type: Armored-Mechanical-Structure Life: 400 Armor: 1 Costs: 50 Minerals 25 Gas, Time: 25s Grants the build/train of: -Marauder -Banshee -Ghost * -Raven -Siege Tank -Battlecruiser * -Thor * Requirement(s): -Factory or Barracks or Starport Upgrades within: -Combat Shield,Stimpack,Concussive Shells,Infernal Pre-Igniter,Transformation Servos,Drilling Claws,Caduceus-,Corvid-Reactor,Durable Materials,Claking Field Upgrades for: -Structure Armor: +2 armor *w/ A/R

Type: Armored-Mechanical-Structure Life:400 Armor: 1 Costs:100 Minerals Time: 40s Abilities: -Load/Unload (4/6* cargo space) -Salvage: Destroys the structure, returning 75 minerals. Cannot be cancelled. Duration:5s Requirement(s): -Barracks Upgrades within: -N/A Upgrades for: -Structure Armor: +2 armor -Neosteel Frame: Increases cargo space by 2

Type: Armored-Mechanical-Structure Life:750 Armor: 1 Costs:150 Minerals 100 Gas Time: 65s Abilities: -N/A Requirement(s): -Factory Upgrades within: -Vehicle and Ship Weapon Level 1-3 -Vehicle and Ship Plating Level 1-3 Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:750 Armor: 1 Costs:150 Minerals 150 Gas Time: 65s Abilities: -N/A Requirement(s): -Starport Upgrades within: -Behemoth Reactor -Weapon Refit Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:850 Armor: 1 Costs:125 Minerals Time: 35s Abilities: -N/A Requirement(s): -Command Center Upgrades within: -Infantry Weapon Level 1-3 -Infantry Armor Level 1-3 -Hi-Sec Auto Tracking -Building Armor -Noesteel Frame Upgrades for: -Structure Armor: +2 armor

Type: Armored-Mechanical-Structure Life:250 Armor:0 Costs:100 Minerals Time: 25s Abilities: -Detection Weapon: 2 attack -DMG:12 -Range:7 -Speed:0.86 -Targets: Air Requirement(s): -Engineering Bay Upgrades for: -Structure Armor: +2 armor -Hi-Sec Auto Tracking:+1 Range

Type: Armored-Mechanical-Structure Life:200 Armor:0 Costs:125 Minerals 100 Gas Time: 25s Range:30 Abilities: -Enemy unit/structure detection in a large radius (not cloaked, burrowed, hallucinated unit detection!). Requirement(s): -Engineering Bay Upgrades for: -Structure Armor: +2 armor
Command Center
Orbital Command
Supply Depot
Planetary Fortress
Baracks
Factory
Starport
Ghost Academy
Reactor
Armory
Fusion Core
Engineering Bay
Turret
Sensor Tower
Terran Tech Tree
Refinery
